Yet another press release that isn’t in my professional bailiwick appeared in my flooded in box the other day, except maybe you could call Hello Kitty, in some cases, part of experiential retail. Anyway, the cover letter for the release begins (all sic):
Happy Anniversary Hello Kitty!
The loveable character from SANRIO® has inspired generations with her message of friendship, kindness and inclusivity for 50 years. In celebration of this milestone, fans old and new will be introduced to several new digital and virtual opportunities to engage with Hello Kitty online, including an AR (Augmented Reality) app, short animations on TikTok, monthly promotions in My Hello Kitty Cafe on Roblox and a presence in the digital world of Zepeto. Hello Kitty is also receiving the Cultural Ambassador Award from the Japan Society of Northern California, recognizing her as an international symbol of peace and friendship.
For me, Hello Kitty falls into that category of distinctly Japanese creations, along with the likes of pachinko, most manga and tea ceremony, that flutter off in the distance, visible in passing, but which has never has excited much interest. Just a matter of personal taste. As Sanrio would tell you – is trying to tell the world – the curious anodyne feline does excite interest among many.
Also, I had to look up Roblox and Zepeto, which are an online gaming platform and an app to create avatars, respectively. I don’t expect to interact with them in any way. Sounds like something from the golden age of pulp SF: Zepeto of the planet Roblox, terror of the galaxy.